Stats
Instructions
Defeat enemies and gain EXP! (And play in fullscreen mode)
Controls:
Movement - WASD
Attack/Shoot - K
Open Stats - E
Design pattern
Limited Choices in Stats Growth
Design Problem: What are ways in which the designers can allow players a sense of agency in regards to leveling while still maintaining control of the intended experience?
Description: Choosing the stats that players put in gives them agency, which gives a flexible experience, but the type and amount of stats that can be put in at each time is fixed, allowing for the designers to create a linear enough experience and manage the player’s pacing. The freedom to choose within a fixed environment allows for better balance for the designers to manage.
Reference for assets
- Asset for tilemap: https://assetstore.unity.com/packages/2d/environments/2d-dungeon-pixel-art-tileset-171343#content
- Enemy Sprites: https://assetstore.unity.com/packages/2d/characters/pixel-monster-pack-75508
- Asset for character: https://assetstore.unity.com/packages/2d/undead-survivor-assets-pack-238068