Trade
Instructions
Gain your skills by trading
Controls: Mouse Drag & Drop
Design pattern
Pattern Language for Game Design — Pattern Library: Make Trading Meaningful
Design Problem: Obtaining an item may not feel meaningful when abundant resources can be used to trade for an item a player wants.
Description: Items in games need to be valuable because otherwise, the players will have no desire for them unless there are sentimental values in them. This can be solved by goal-oriented trades, where to trade with someone you must bring them a specific item or achieve a certain goal.
Reference for assets: 2D Pixel Dungeon Asset Pack
Status | Released |
Platforms | HTML5 |
Authors | ara-jung, bohemian, timzhang2001, ashtriffitt |
Made with | Unity |
Download
Download
Project2_WebGL.zip 9.6 MB