XP
Instructions
Defeat enemies and gain EXP! (And play in fullscreen mode)
Controls:
Movement - WASD
Attack/Shoot - K
Design pattern
Pattern Language for Game Design — Pattern Library: To Play as Intended
Design Problem: The devs want the players to experience the game as intended by the designers, through meaningful actions that help the players progress through the game strategically rather than brute forcing a single action until success.
Description: The developers may want to create a game experience where the players place value in their game progression. To do this, resources can be fully, partially, or not recoverable upon the player's death. Designers can make the player lose some experience points on death, setting their progression back. Losing XP on death in games where XP is important, means the player should have to focus on getting back to where they were, if not stronger. This should show the player that repeatedly dying in hopes of progressing is not efficient, which encourages more strategic planning and careful actions by the players.
Reference for assets
- Asset for tilemap: https://assetstore.unity.com/packages/2d/environments/2d-dungeon-pixel-art-tileset-171343#content
- Enemy Sprites: https://assetstore.unity.com/packages/2d/characters/pixel-monster-pack-75508
- Asset for character: https://assetstore.unity.com/packages/2d/undead-survivor-assets-pack-238068
Status | Released |
Platforms | HTML5 |
Authors | ara-jung, ashtriffitt, timzhang2001, bohemian |
Genre | Adventure |
Made with | Unity |